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The worlds vary from natural to symbolistic and from very simple to quite complex.

For one, there are game-like natural simulations. In FlyingWorld, participants guide gliders or snowflakes and mating is about shapes and flying capabilities. PlantWorld is inhabited by growing trees, flowers and fantasy flora which cultivate to gain different locations and patterns of growth.

On the symbolistic side, there is e.g. LogoWorld where each avatar is a logo resembling those of corporations, brands and/or monetary currencies. Mating mechanisms there draw from the logic of mergers, branding and economic integration. Quite a different example is the PictureBookWorld, which is purposefully primitive in appearance and features imagery from ancient civilizations of e.g. Egypt and Rome, medieval tournaments and so-called pagan cultures. And of course a PornWorld, if not else to see what becomes of the cross-overs of pricks, dildos and other paraphemalia..)

Designing environments that base on, or at least emphasize, audio is a challenge we look forward to tackling with the partners. Pieces are there, as mixing audio and genetic and other algorhitms for varying tunes are known, but especially representing the different avatars in the public space is difficult. For notes on music / audio stuff, see .. audio

A set of computer-based environments is not complete without fractals, so we have planned a MandelbrotWorld where places are different sets and participants kinetic textures.

Finally, there are sketches about special worlds that focus on special aspects that, after some experiments, may become features of many worlds. Instances of MoralWorld implement moral theories, where things like good/bad, karma and entropy are evaluated as states of the worlds and visualized for viewers. Another is FoodWorld, where, besides the default time constraint, beings need to eat (or else be eaten).

The first demo is being worked on as VasarelyWorld, more info about that will follow.

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comments:

WorkWorld? -- Fri, 22 Oct 2004 02:19:39 +0300 reply
explores some perhaps strange sides of work culture, e.g. the CaffeineSeduction?

that is -- Fri, 22 Oct 2004 02:22:47 +0300 reply
WorkRule? as GamePlay

strange play --antont, Wed, 27 Oct 2004 22:43:31 +0300 reply
GodWorld

PhysicalWorld --antont, Tue, 09 Nov 2004 19:46:54 +0200 reply
exists

aquarium --antont, Fri, 11 Feb 2005 15:35:14 +0200 reply
FishWorld

personal -- Fri, 13 Jan 2006 01:48:39 +0200 reply
http://www.an.org/inet98/an-an.html

personal -- Fri, 13 Jan 2006 01:52:32 +0200 reply
http://www.an.org/inet98/an-an.html