Edit detail for CandidateWorlds revision 1 of 1

1
Editor: 193.209.134.144
Time: 2006/01/13 01:52:32 GMT+0
Note: personal

changed:
-
The worlds vary from natural to symbolistic and from very simple to quite complex.

For one, there are game-like natural simulations. In FlyingWorld, participants guide gliders or snowflakes and mating is about shapes and flying capabilities. PlantWorld is inhabited by growing trees, flowers and fantasy flora which cultivate to gain different locations and patterns of growth.

On the symbolistic side, there is e.g. LogoWorld where each avatar is a logo resembling those of corporations, brands and/or monetary currencies. Mating mechanisms there draw from the logic of mergers, branding and economic integration. Quite a different example is the PictureBookWorld, which is purposefully primitive in appearance and features imagery from ancient civilizations of e.g. Egypt and Rome, medieval tournaments and so-called pagan cultures. And of course a PornWorld, if not else to see what becomes of the cross-overs of pricks, dildos and other paraphemalia..)

Designing environments that base on, or at least emphasize, audio is a challenge we look forward to tackling with the partners. Pieces are there, as mixing audio and genetic and other algorhitms for varying tunes are known, but especially representing the different avatars in the public space is difficult. For notes on music / audio stuff, see .. [audio]

A set of computer-based environments is not complete without fractals, so we have planned a MandelbrotWorld where places are different sets and participants kinetic textures.

Finally, there are sketches about special worlds that focus on special aspects that, after some experiments, may become features of many worlds. Instances of MoralWorld implement moral theories, where things like good/bad, karma and entropy are evaluated as states of the worlds and visualized for viewers. Another is FoodWorld, where, besides the default time constraint, beings need to eat (or else be eaten).

The first demo is being worked on as VasarelyWorld, more info about that will follow.

<ul>
<li>LogoWorld - what's going on with corporate fusions and brands, or monetary currencies
<li>RockfestivalWorld ( woodstockworld - and the bands just keep coming)
<li>(PlantWorld (or in the env?), VehicleWorld, InsectWorld (or CrawlerWorld ?)
<li>SoundWorld (note difficulties with public display!)
<li>FlyingWorld
    <ul>
          <li> Paper Glider viewer guides a glider by tilting it in four directions, avoiding hazards and seeking thermals 15 minutes
          <li> Flying Kites without strings 15 minutes.
          <li> Snowflakes Are Dancing - all locally started avatars are snowflakes 15 minutes.
          <li> Birds/Dinosaurs Flying realisation very scarce but strong (Hugo Pratt or similar) 15 minutes.
   </ul>
<li>PictureBookWorld (this will be purposefully clumsy in appearance)
    <ul>
          <li> Ancient Egypt 10 minutes
          <li> Ancient Rome 10 minutes
          <li> Medieval Tournament 10 minutes
          <li> "Pagan" Countries 10 minutes
   </ul>
<li>PoetryWorld (is populated by poetry reciting agents, viewers can send textmessages to poets or let their avatars recite)
    <ul>
          <li> Ballads and minstrels
          <li> Maximes and Haiku
          <li> Concretist and futuristic poetry
          <li> Beat Poetry
   </ul>
  <li>PornWorld (all imagery is pornographic: places, props and avatars are pricks and pussies, dildos and other paraphernalia)
<li>MandelbrotWorld (places are mandelbroth sets, avatars are kinetic textures and visual illusions - also rich in sound)
    <ul>
          <li> Avoid single cell GameOfLife avalanches 10 minutes.
          <li> Season of L-trees 15 minutes.
          <li> Attracted by Lorenz animations users try to beat the pull of an attractor 10 minutes.
          <li> Fly Like a Fractal, user flies a fractal spaceship in mandelbrot space(s) 15 minutes.
   </ul>
  <li> LandscapeWorld where users hover as butterflies on rolling imagery and or videoloops
  <li> MoralWorld which implements MoralTheory could be used to investigate applying such rules for other worlds, e.g. there could be a meters for according concepts (e.g. KarmA in some theories, EntropY in InformationEthics etc.)
 <li>FoodWorld - eat or be eaten
<li>TechWorld - getting to the essense of technology: latency in the networks, incompatabilities with versions .. as elements in GamePlay! i.e. a player may be punished so that there is artificial latency to his connection, or something visual happens due to a fake tech glitch, e.g. opengl extensions are disabled or textures lost
<li> BeautyOfAlgorithms - making the usually invisible / inaudible work in e.g. compression algorhitms, based on models of human perception (seeing, hearing), visible
<li> UnaccountableElementInScience .. visualize this!, interestingly the classic treatment of this central issue by Michael Polanyi explores perceptional theory (in the spirit of e.g. Husserl, but by not referring to it?)
<li>.. there's some early thinking about ProgramWorld and in the same area, but totally different, GarbageCollection
<li>ChessWorld is a simple classic, kind of
</ul>

From unknown Fri Oct 22 02:19:39 +0300 2004
From: 
Date: Fri, 22 Oct 2004 02:19:39 +0300
Subject: WorkWorld
Message-ID: <20041022021939+0300@studio.kyperjokki.fi>

explores some perhaps strange sides of work culture, e.g. the CaffeineSeduction

From unknown Fri Oct 22 02:22:47 +0300 2004
From: 
Date: Fri, 22 Oct 2004 02:22:47 +0300
Subject: that is
Message-ID: <20041022022247+0300@studio.kyperjokki.fi>

WorkRule as GamePlay

From antont Wed Oct 27 22:43:31 +0300 2004
From: antont
Date: Wed, 27 Oct 2004 22:43:31 +0300
Subject: strange play
Message-ID: <20041027224331+0300@10.0.10.100:8080>

GodWorld

From antont Tue Nov 9 19:46:54 +0200 2004
From: antont
Date: Tue, 09 Nov 2004 19:46:54 +0200
Subject: PhysicalWorld
Message-ID: <20041109194654+0200@10.0.10.100:8080>

exists

From antont Fri Feb 11 15:35:14 +0200 2005
From: antont
Date: Fri, 11 Feb 2005 15:35:14 +0200
Subject: aquarium
Message-ID: <20050211153514+0200@10.0.10.100:8080>

FishWorld

From unknown Fri Jan 13 01:48:39 +0200 2006
From: 
Date: Fri, 13 Jan 2006 01:48:39 +0200
Subject: personal
Message-ID: <20060113014839+0200@studio.kyperjokki.fi>

http://www.an.org/inet98/an-an.html

From unknown Fri Jan 13 01:52:32 +0200 2006
From: 
Date: Fri, 13 Jan 2006 01:52:32 +0200
Subject: personal
Message-ID: <20060113015232+0200@studio.kyperjokki.fi>

http://www.an.org/inet98/an-an.html

The worlds vary from natural to symbolistic and from very simple to quite complex.

For one, there are game-like natural simulations. In FlyingWorld, participants guide gliders or snowflakes and mating is about shapes and flying capabilities. PlantWorld is inhabited by growing trees, flowers and fantasy flora which cultivate to gain different locations and patterns of growth.

On the symbolistic side, there is e.g. LogoWorld where each avatar is a logo resembling those of corporations, brands and/or monetary currencies. Mating mechanisms there draw from the logic of mergers, branding and economic integration. Quite a different example is the PictureBookWorld, which is purposefully primitive in appearance and features imagery from ancient civilizations of e.g. Egypt and Rome, medieval tournaments and so-called pagan cultures. And of course a PornWorld, if not else to see what becomes of the cross-overs of pricks, dildos and other paraphemalia..)

Designing environments that base on, or at least emphasize, audio is a challenge we look forward to tackling with the partners. Pieces are there, as mixing audio and genetic and other algorhitms for varying tunes are known, but especially representing the different avatars in the public space is difficult. For notes on music / audio stuff, see .. audio

A set of computer-based environments is not complete without fractals, so we have planned a MandelbrotWorld where places are different sets and participants kinetic textures.

Finally, there are sketches about special worlds that focus on special aspects that, after some experiments, may become features of many worlds. Instances of MoralWorld implement moral theories, where things like good/bad, karma and entropy are evaluated as states of the worlds and visualized for viewers. Another is FoodWorld, where, besides the default time constraint, beings need to eat (or else be eaten).

The first demo is being worked on as VasarelyWorld, more info about that will follow.

  • LogoWorld - what's going on with corporate fusions and brands, or monetary currencies
  • RockfestivalWorld? ( woodstockworld - and the bands just keep coming)
  • (PlantWorld (or in the env?), VehicleWorld?, InsectWorld (or CrawlerWorld? ?)
  • SoundWorld (note difficulties with public display!)
  • FlyingWorld
    • Paper Glider viewer guides a glider by tilting it in four directions, avoiding hazards and seeking thermals 15 minutes
    • Flying Kites without strings 15 minutes.
    • Snowflakes Are Dancing - all locally started avatars are snowflakes 15 minutes.
    • Birds/Dinosaurs Flying realisation very scarce but strong (Hugo Pratt or similar) 15 minutes.
  • PictureBookWorld (this will be purposefully clumsy in appearance)
    • Ancient Egypt 10 minutes
    • Ancient Rome 10 minutes
    • Medieval Tournament 10 minutes
    • "Pagan" Countries 10 minutes
  • PoetryWorld? (is populated by poetry reciting agents, viewers can send textmessages to poets or let their avatars recite)
    • Ballads and minstrels
    • Maximes and Haiku
    • Concretist and futuristic poetry
    • Beat Poetry
  • PornWorld (all imagery is pornographic: places, props and avatars are pricks and pussies, dildos and other paraphernalia)
  • MandelbrotWorld (places are mandelbroth sets, avatars are kinetic textures and visual illusions - also rich in sound)
    • Avoid single cell GameOfLife avalanches 10 minutes.
    • Season of L-trees 15 minutes.
    • Attracted by Lorenz animations users try to beat the pull of an attractor 10 minutes.
    • Fly Like a Fractal, user flies a fractal spaceship in mandelbrot space(s) 15 minutes.
  • LandscapeWorld where users hover as butterflies on rolling imagery and or videoloops
  • MoralWorld which implements MoralTheory? could be used to investigate applying such rules for other worlds, e.g. there could be a meters for according concepts (e.g. KarmA? in some theories, EntropY? in InformationEthics etc.)
  • FoodWorld - eat or be eaten
  • TechWorld - getting to the essense of technology: latency in the networks, incompatabilities with versions .. as elements in GamePlay! i.e. a player may be punished so that there is artificial latency to his connection, or something visual happens due to a fake tech glitch, e.g. opengl extensions are disabled or textures lost
  • BeautyOfAlgorithms - making the usually invisible / inaudible work in e.g. compression algorhitms, based on models of human perception (seeing, hearing), visible
  • UnaccountableElementInScience .. visualize this!, interestingly the classic treatment of this central issue by Michael Polanyi explores perceptional theory (in the spirit of e.g. Husserl, but by not referring to it?)
  • .. there's some early thinking about ProgramWorld and in the same area, but totally different, GarbageCollection
  • ChessWorld is a simple classic, kind of


comments:

WorkWorld? -- Fri, 22 Oct 2004 02:19:39 +0300 reply
explores some perhaps strange sides of work culture, e.g. the CaffeineSeduction?

that is -- Fri, 22 Oct 2004 02:22:47 +0300 reply
WorkRule? as GamePlay

strange play --antont, Wed, 27 Oct 2004 22:43:31 +0300 reply
GodWorld

PhysicalWorld --antont, Tue, 09 Nov 2004 19:46:54 +0200 reply
exists

aquarium --antont, Fri, 11 Feb 2005 15:35:14 +0200 reply
FishWorld

personal -- Fri, 13 Jan 2006 01:48:39 +0200 reply
http://www.an.org/inet98/an-an.html

personal -- Fri, 13 Jan 2006 01:52:32 +0200 reply
http://www.an.org/inet98/an-an.html