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Editor: 192.107.218.112
Time: 2003/10/31 11:40:00 GMT+0 |
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changed: - (what now, what for isea, what after?) <h2>notes:</h2> <h3>Tomin gradu:</h3> - gaming becomes serious when being in a team - keeping the clan together * what to do in the social level? * how to develope technically as a team? (vrt. sports coach) + what developes, actually? . what happends in the game? = what else than 'using the keyboard and the mouse' * recording for study afterwards -- ELABORATE USAGES IN THIS PROJECT!! - CSCP: community, supporting tools * how to solve problems as they come? * industry begins to support teamplay via these: - headsets, .. - what for UT 2005? <h3>Teemu N.:</h3> - MUDs vs. new commercial graphic - group work, playing together * different roles in a team * different teams in the game - what kind of rules support playing together? * looking for a model about what good group work is * game tasks as work processes [there does not matter that problems are designed?] - e.g. showing group members actions/items <h3>3d-audio</h3> ääniohjelmointirajapinnat pelimoottoreissa - mitä nyt - mitä voi odottaa * audio ray tracing - realistifriikki -> malli realistisuuden arviointiin? [the HypersonicEffect ?-o] * implementoitu esim. räjähdyksen jälkeen taso alas ja piipausta päälle From unknown Fri Oct 31 11:32:00 GMT+2 2003 From: Date: 2003/10/31 11:32 EET Subject: Message-ID: <20031031113238EET@studio.kyperjokki.fi> From unknown Fri Oct 31 11:39:00 GMT+2 2003 From: Date: 2003/10/31 11:39 EET Subject: Message-ID: <20031031113959EET@studio.kyperjokki.fi> :Origion 3-d ääni realistinen testaus voisi olla esim. teamspeak osaston sovellutus jossa pelaaja/avatarin ääni tulee tietystä suunnasta ja vaimenee tämän ollessa kauempana(vertailu kohtana tietty äänen voimakkuus)
(what now, what for isea, what after?)
using the keyboard and the mouseääniohjelmointirajapinnat pelimoottoreissa
... -- 2003/10/31 11:32 EET reply
... -- 2003/10/31 11:39 EET reply
:Origion 3-d ääni realistinen testaus voisi olla esim. teamspeak osaston sovellutus jossa pelaaja/avatarin ääni tulee tietystä suunnasta ja vaimenee tämän ollessa kauempana(vertailu kohtana tietty äänen voimakkuus)