Edit detail for FutureDevelopment revision 1 of 1

1
Editor: 192.107.218.112
Time: 2003/10/31 11:40:00 GMT+0
Note:

changed:
-
(what now, what for isea, what after?)

<h2>notes:</h2>

<h3>Tomin gradu:</h3>
 
- gaming becomes serious when being in a team

- keeping the clan together
  
 * what to do in the social level?

 * how to develope technically as a team? (vrt. sports coach)
  
  + what developes, actually?
   
   . what happends in the game?
    
    = what else than 'using the keyboard and the mouse'

     * recording for study afterwards -- ELABORATE USAGES IN THIS PROJECT!!

- CSCP: community, supporting tools

 * how to solve problems as they come?
 
 * industry begins to support teamplay via these:
 
  - headsets, ..
  
  - what for UT 2005?


<h3>Teemu N.:</h3>

- MUDs vs. new commercial graphic

- group work, playing together
 
 * different roles in a team
 
 * different teams in the game

 - what kind of rules support playing together?

  * looking for a model about what good group work is

  * game tasks as work processes
    [there does not matter that problems are designed?]

- e.g. showing group members actions/items


<h3>3d-audio</h3>
 
ääniohjelmointirajapinnat pelimoottoreissa
      
- mitä nyt

- mitä voi odottaa

 * audio ray tracing

- realistifriikki -> malli realistisuuden arviointiin?
[the HypersonicEffect ?-o]

 * implementoitu esim. räjähdyksen jälkeen taso alas ja piipausta päälle


From unknown Fri Oct 31 11:32:00 GMT+2 2003
From: 
Date: 2003/10/31 11:32 EET
Subject: 
Message-ID: <20031031113238EET@studio.kyperjokki.fi>



From unknown Fri Oct 31 11:39:00 GMT+2 2003
From: 
Date: 2003/10/31 11:39 EET
Subject: 
Message-ID: <20031031113959EET@studio.kyperjokki.fi>

:Origion 3-d ääni realistinen testaus voisi olla esim. teamspeak osaston sovellutus jossa pelaaja/avatarin ääni tulee tietystä suunnasta ja vaimenee tämän ollessa kauempana(vertailu kohtana tietty äänen voimakkuus)

(what now, what for isea, what after?)

notes:

Tomin gradu:

  • gaming becomes serious when being in a team
  • keeping the clan together
    • what to do in the social level?
    • how to develope technically as a team? (vrt. sports coach)

      + what developes, actually?

      . what happends in the game?

      = what else than using the keyboard and the mouse

      • recording for study afterwards -- ELABORATE USAGES IN THIS PROJECT!!
  • CSCP: community, supporting tools
    • how to solve problems as they come?
    • industry begins to support teamplay via these:
      • headsets, ..
      • what for UT 2005?

Teemu N.:

  • MUDs? vs. new commercial graphic
  • group work, playing together
    • different roles in a team
    • different teams in the game
    • what kind of rules support playing together?
      • looking for a model about what good group work is
      • game tasks as work processes [there does not matter that problems are designed?]?
  • e.g. showing group members actions/items

3d-audio

ääniohjelmointirajapinnat pelimoottoreissa

  • mitä nyt
  • mitä voi odottaa
    • audio ray tracing
  • realistifriikki -> malli realistisuuden arviointiin? [the HypersonicEffect ?-o]?
    • implementoitu esim. räjähdyksen jälkeen taso alas ja piipausta päälle


comments:

... -- 2003/10/31 11:32 EET reply

... -- 2003/10/31 11:39 EET reply
:Origion 3-d ääni realistinen testaus voisi olla esim. teamspeak osaston sovellutus jossa pelaaja/avatarin ääni tulee tietystä suunnasta ja vaimenee tämän ollessa kauempana(vertailu kohtana tietty äänen voimakkuus)