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Editor: antont
Time: 2007/09/28 00:35:51 GMT+0 |
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changed: - what makes a world a game, rules etc., in many cases may be seen as artificial restritions to create channellenges. essential in making the worlds playable. was addressed in FALGeneralCommentary, will need to be reconstructed as the building blocks for worlds. pekkok: my old springboard wordlists (originally brainstormed with tma); these are a collection of operative and dominative conceptwords under gameplay. GameWords PlayWords InterPlayWords Playsign - http://www.playsign.net/ - is now the form of our company that starts from this.
what makes a world a game, rules etc., in many cases may be seen as artificial restritions to create channellenges.
essential in making the worlds playable.
was addressed in FALGeneralCommentary, will need to be reconstructed as the building blocks for worlds.
pekkok: my old springboard wordlists (originally brainstormed with tma); these are a collection of operative and dominative conceptwords under gameplay.
Playsign - http://www.playsign.net/ - is now the form of our company that starts from this.