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Editor: antont
Time: 2007/07/11 16:03:07 GMT+0 |
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changed: - design - GameDesign configuration representation emergence, appearance pattern, behavior rule-form, genre (rules) permutation, aleatory (random, hazard, chance, modulation) (MutatE, VarY) simulation, mimesis environment realm, world (WorlD), domain space, scape, scope (ProxemicS ?) architecture (obstacle, delimitation), (support), (stratification, labyrinthine) path, pathmaking, pathfinding (PathFinding, EnginE:AStaR) From unknown Sun Jun 27 01:25:31 +0300 2004 From: Date: Sun, 27 Jun 2004 01:25:31 +0300 Subject: Message-ID: <20040627012531+0300@studio.kyperjokki.fi> From unknown Sun Jun 27 01:25:35 +0300 2004 From: Date: Sun, 27 Jun 2004 01:25:35 +0300 Subject: Message-ID: <20040627012535+0300@studio.kyperjokki.fi> From unknown Fri Oct 22 02:24:26 +0300 2004 From: Date: Fri, 22 Oct 2004 02:24:26 +0300 Subject: mapping of these to nodes here Message-ID: <20041022022426+0300@studio.kyperjokki.fi> ..should be worked on see concepts From unknown Fri Oct 22 02:25:25 +0300 2004 From: Date: Fri, 22 Oct 2004 02:25:25 +0300 Subject: KeyConcepts Message-ID: <20041022022525+0300@studio.kyperjokki.fi> .. from there.
design - GameDesign
configuration
representation
emergence, appearance
pattern, behavior
rule-form, genre (rules)
permutation, aleatory (random, hazard, chance, modulation) (MutatE, VarY)
simulation, mimesis
environment
realm, world (WorlD), domain
space, scape, scope (ProxemicS ?)
architecture (obstacle, delimitation), (support), (stratification, labyrinthine)
path, pathmaking, pathfinding (PathFinding, EnginE:AStaR)
... -- Sun, 27 Jun 2004 01:25:31 +0300 reply
... -- Sun, 27 Jun 2004 01:25:35 +0300 reply
mapping of these to nodes here -- Fri, 22 Oct 2004 02:24:26 +0300 reply
..should be worked on
see concepts
KeyConcepts -- Fri, 22 Oct 2004 02:25:25 +0300 reply
.. from there.