- prealpha experiments were worked on in autumn 2003
- testing different engines, ideas for contents
- alpha1 by the end of 2003
- functional multiplayer server, clients
- done: an experimental client and server were programmed using EnginE:PyGame and Twisted. EnginE:InterReality was tested as another kind of client and server
- at least two different functional worlds, changing between them
- the first demo about VasarelyWorld is being finished, including basic implementations of AvataR, ProP and MatinG.
- functional multiplayer server, clients
- alpha2-.. unscheduled
- steps towards beta
- have been taken, but not published yet
- steps towards beta
- beta1 unscheduled
- many worlds
- full functionality
- there is one simpler system in demoing on the commercial side and near production quality, that may be the basis of this
-> finalisation for publication