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The installation requires the following setup:

ServeR

For the first release, one server will suffice. It will be located both physically and networkwise near the installation site to guarantee it will always work there. A normal poweful server computer will suffice for serving a large number of participants (hundreds).

InstallationRenderer and InstallationNetwork

At the installation site, a computer with the best affordable graphics and audio cards feeds the display and sound devices. It can use the same client that remote participants, but has special camera controls/presets designed for the public display where several participants must see their avatars. A more advanced installation can be built using several displays. There may be several installation sites using the same server (or later perhaps the network of them).

For MobileClient s, there are basestations for nearby participants. Both BlueTooth and WirelessLan? should be supported. The installation setup provides connections to the server from those networks.

DesktopClient

For remote participants, there is a client program similar to existing on-line game applications (e.g. unreal tournament, eve online, ultima online etc.) that can be the same which are used for installations with public displays, but tailored for a single player. The view is focused on the own avatar, showing the surrounding part of the environment and nearby avatars.

There may be additional features, e.g. for examining the states of the worlds.

MobileClient

Participants at the / an installation site use a remote control application.

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