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a BlenderPython? script to generate a trailing mesh to follow a moving bone.

basics work, uses pose data now so the bone that leaves the trail can be a part of an animated armature, swooshanim.blend .. just step/play frames forward one by one (you must have scriptlinks enabled. the test animation is 51 frames)

UV coords are implemented the way i understood them from this description, am looking forward to seeing this with cool textures applied :)

19:04  The script takes a certain object/bone name, and a trail length.
19:04  For any frame X, edit a mesh so that the bone's positions from X-length through X are a
               series of extruded edges.
19:06  The useful touches would be for the mesh to have a given material and to set the right U
               coords on it, so you could do some nice alpha-color-fade effects.
19:18  Heck, if you find that it's super easy, here's how the UV coords should lay:  U goes fro
               0 -> 1 on the time axis (frame X-length to X), and V goes from 0 to one on the bone axis
               (bone root to bone tip).


comments:

similarity --antont, Sun, 21 May 2006 20:21:28 +0300 reply
there is a built-in effect in soya3d but the target here is different, http://home.gna.org/oomadness/en/soya_tuto/tutoray-1.html