a BlenderPython? script to generate a trailing mesh to follow a moving bone.
basics work, uses pose data now so the bone that leaves the trail can be a part of an animated armature, swooshanim.blend .. just step/play frames forward one by one (you must have scriptlinks enabled. the test animation is 51 frames)
UV coords are implemented the way i understood them from this description, am looking forward to seeing this with cool textures applied :)
19:04The script takes a certain object/bone name, and a trail length. 19:04 For any frame X, edit a mesh so that the bone's positions from X-length through X are a series of extruded edges. 19:06 The useful touches would be for the mesh to have a given material and to set the right U coords on it, so you could do some nice alpha-color-fade effects. 19:18 Heck, if you find that it's super easy, here's how the UV coords should lay: U goes fro 0 -> 1 on the time axis (frame X-length to X), and V goes from 0 to one on the bone axis (bone root to bone tip).
similarity --antont, Sun, 21 May 2006 20:21:28 +0300 reply
there is a built-in effect in soya3d but the target here is different, http://home.gna.org/oomadness/en/soya_tuto/tutoray-1.html